The Three Things That Define a Virtual Team read

The Three Things That Define a Virtual Team read

The Three Things That Define a Virtual Team read


Geography, electronic communication and culture are important elements in a team. The Three Things That Define a Virtual Team read.


In a project team members have to either deal with geography in one form or another. If all members are in the same location, then handling all communication and exchanging documents are usually localized.

However, the more experience individuals possess with working in a virtual team, the more functional they tend to be from the beginning from a trust position.

This factor contributes to building the team efficiently. A good source to look for in any project team is experienced with virtual team scope.

Electronic communication.

Communication using electronics is considered a prime indicator of team virtuality. Today over 70 per cent of communication on projects are electronic. Many teams physically located together rely on a “virtual team” approach.


Project managers help to create working cultures that support success in product or service delivery.

Diversity, location, and technical literacy make up part of the team culture.

How to handle all conflict is also an important factor in building and maintaining a team culture. Organization cultural differences (not national culture) are a source of problems on teams.

The Limitations.

Trust within a team cannot be improved by technology alone. The individuals involved want to work together in the first place, a collaborative tool may not fix a failing team.

About the author

Gary Black

I am an organization professional with a Master’s in Technology and Human Environments. Organizations of all types need leaders, and the advanced knowledge and skills possessed through lifelong experiences in management, prepared for helping a company to meet and exceed its vision, mission, and goals. Furthermore, I completed several advanced courses in topics in technology management as well as seminar courses, a capstone project, and observation or mentor program participation. The capstone project focused on Augmented Reality in higher education and the workplace.

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